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We build rooms
worth losing time in.

THRESHOLD started in a leaky warehouse with one room and a borrowed padlock. Seven years later we design, fabricate, and run every set in-house — no flat-pack kits, no recycled puzzles. Just stories you can walk into and an hour you’ll talk about for weeks.

A hand-built escape room set

Your game masters

Dario Quinn, game master

Dario Quinn

Priya Anand, game master

Priya Anand

Marcus Vale, game master

Marcus Vale

Lena Hart, game master

Lena Hart

Four things we promise

You can always get out

Every room unlocks from the inside in a single move. The clock is the only thing trapping you.

Private bookings only

Your room is yours. You’ll never be paired with a crew of strangers.

No filler puzzles

Every lock connects to the story. We test each room for months before it opens.

Hints without judgement

Ask for as many as you like. We’d rather you finish the story than stare at a lock.

The protocol

Arrive ten early

Roll in ten minutes before your slot. Stash your coats and phones in a locker — both are useless in 1974.

Meet your game master

They set the scene and the single rule that matters, then seal the door behind you.

Search, solve, combine

Every object earns its place. Read the room, share what you find, and don’t hoard clues.

Use your hints

Stuck for two minutes? Ask. Hints arrive on a screen in the room and never cost you the story.

Beat the clock

Find the final lock before zero. Win or lose, you get the leaderboard photo and bragging rights.

Ready to be locked in?

Book your escape